SYSTEM Sd8dfb1a6→

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Tests (19)

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ALBUM: Album Event Initialization T0mct4764→

Description
## Objective

Album Event Initialization

## Steps

* Start new album event via live ops config
* Login to game.
  **Expected:** Album badge appears in lobby, album screen accessible, all sets visible with correct stickers and rarities
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ALBUM: Pack Opening Basic Flow T0mct4765→

Description
## Objective

Pack Opening Basic Flow

## Steps

* Win pack from reel
* Tap to open pack
* Observe animation and sticker reveal.
  **Expected:** Pack opens, stickers fly to center, correct number of stickers revealed based on pack config
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ALBUM: Set Completion Flow T0mct4766→

Description
## Objective

Set Completion Flow

## Steps

* Collect all stickers in a set
* Open pack with final sticker.
  **Expected:** Set completion animation plays, rewards given, set marked as completed in UI
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ALBUM: Album Completion Flow T0mct4767→

Description
## Objective

Album Completion Flow

## Steps

* Complete all sets in album
* Get final sticker.
  **Expected:** Album completion animation, album rewards given, progress bar shows 100%
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ALBUM: Interruption Recovery T0mct4770→

Description
## Objective

Interruption Recovery

## Steps

* Start pack opening flow
* Force close app during animation
* Restart game.
  **Expected:** Stickers appear in balance, no progress lost
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ALBUM: Cross-Feature Pack Sources T0mct4771→

Description
## Objective

Cross-Feature Pack Sources

## Steps

* Win packs from different sources (reel, PO, mass comp, missions, timed tasks).
  **Expected:** All sources properly trigger pack opening flow
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ALBUM: FTUE Flow T0mct4773→

Description
## Objective

FTUE Flow

## Steps

* Login during first album event
* Observe sequence.
  **Expected:** Album screen opens after other popups, info screen auto-displays
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ALBUM: Pack Rarity Distribution T0mct4775→

Description
## Objective

Pack Rarity Distribution

## Steps

* Open multiple packs of same type
* Record rarity distribution.
  **Expected:** Sticker rarities match configured weights in pack config
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ALBUM: Reel Pack Generation T0mct4776→

Description
## Objective

Reel Pack Generation

## Steps

* Spin reel in mode with pack rewards
* Land on pack symbol.
  **Expected:** Pack appears in center, animation play, Tap to collect reards string appear
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ALBUM: Mass Compensation Packs T0mct4777→

Description
## Objective

Mass Compensation Packs

## Steps

* Send pack via mass compensation
* Collect reward.
  **Expected:** Pack appears in rewards screen, opens correctly after other rewards collected
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ALBUM: Configuration: Sticker Removal T0mct4778→

Description
## Objective

Configuration: Sticker Removal

## Steps

* Remove sticker from config during event
* Check user's album.
  **Expected:** Sticker removed from set, user balance adjusted, completion requirement reduced
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ALBUM: Configuration: Set Removal T0mct4779→

Description
## Objective

Configuration: Set Removal

## Steps

* Remove entire set from config
* Check album.
  **Expected:** Set page removed, collected stickers deleted from balance
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ALBUM: Configuration: Pack Content Change T0mct4780→

Description
## Objective

Configuration: Pack Content Change

## Steps

* Change pack configuration during event
* Open affected pack.
  **Expected:** Pack uses new configuration when opened
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ALBUM: Configuration: Rarity Change T0mct4781→

Description
## Objective

Configuration: Rarity Change

## Steps

* Change sticker rarity in config
* Check set screen.
  **Expected:** UI updates instantly, stickers rearranged by new rarity
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ALBUM: Configuration: Reward Change T0mct4782→

Description
## Objective

Configuration: Reward Change

## Steps

* Change set/album rewards during event
* Complete set/album.
  **Expected:** New reward amounts given to user
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ALBUM: Multiple Pack Opening T0mct4783→

Description
## Objective

Multiple Pack Opening

## Steps

* Win multiple packs in sequence
* Open all packs.
  **Expected:** Each pack opens individually, stickers accumulate correctly, no conflicts
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ALBUM: Post-Event Cleanup T0mct4789→

Description
## Objective

Post-Event Cleanup

## Steps

* Event ends without recompletion
* Check user data.
  **Expected:** All album configurations, balances, and pack rewards removed
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ALBUM: Edge case: Check Album pack\ Frenzy logic collision T0mct4794→

Description
## Objective

Edge case: Check Album pack\ Frenzy logic collision

## Steps

* Configure and activate Cascade game and Album LiveOps
* Activate Trigger item for Frenzy and Album reel launch simultaneously
  **Expected:** Once a certain reel started spinning and it's about to give a pack, other reels won't be able to generate frenzy or other packs until the pack opening flow is over
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test T500ba17f→

Description