Description
## Objective
Album Screen Navigation
## Steps
* Click album badge in lobby
* Verify all UI elements.
**Expected:** Album screen opens with background, title, timer, progress bar, sets pane, info/close buttons
## Objective
Album Screen Navigation
## Steps
* Click album badge in lobby
* Verify all UI elements.
**Expected:** Album screen opens with background, title, timer, progress bar, sets pane, info/close buttons
## Objective
Set Screen Navigation
## Steps
* Click on any set in album screen
* Verify set screen elements.
**Expected:** Set screen opens with rewards info, sticker components, navigation arrows, progress bar
## Objective
Progress Bar Accuracy
## Steps
* Collect various stickers
* Check progress bars.
**Expected:** Album progress shows unique stickers collected/total, set progress shows set-specific counts
## Objective
New Badge Display
## Steps
* Collect new stickers
* Visit album/set screens.
**Expected:** "New" badges appear on newly collected stickers and sets until screens are viewed
## Objective
Sticker View Interaction
## Steps
* Open set screen
* Click on collected sticker.
**Expected:** Sticker view opens with large image, rarity stars, duplicates counter if applicable
## Objective
Timer Display Accuracy
## Steps
* Check timer in album screen and lobby badge
* Wait and verify countdown.
**Expected:** Timer shows correct format (days vs hh:mm:ss) and counts down accurately
## Objective
Info Popup Access
## Steps
* Click info button in album screen
* Switch through 2 info screens
**Expected:** Info popup opens with How to Play (2 screens) and Packs information
## Objective
Event Timer Expiration
## Steps
* Let event timer reach zero
* Try to access album.
**Expected:** Album becomes inaccessible, all progress and rewards cleared
## Objective
Glow Animation High Rarity
## Steps
* Collect rarity 4 or 5 stickers.
**Expected:** Glow animation appears on rarity 4 and 5 stickers in pack opening and set view NOTE from Dean - this is not a real case
## Objective
Credits Reward Animation
## Steps
* Complete set or album
* Collect rewards.
**Expected:** Credits fly to user balance with standard coin animation
## Objective
Near Miss Reel Animation
## Steps
* Trigger near miss on reel with pack symbols.
**Expected:** Near miss animation plays when pack almost won
## Objective
Pack Icon on Mode Button
## Steps
* Play in non-highest mode
* Check plus button.
**Expected:** Highest tier pack icon available in current mode displayed NOTE from Dean - this is not a real case
## Objective
Reel Pack Display Logic
## Steps
* Configure multiple packs of same UI tier
* Check reel display.
**Expected:** Reel shows packs as if only one of each UI tier configured