UI S9dfe2913→

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Tests (13)

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ALBUM: Album Screen Navigation T0mct4768→

Description
## Objective

Album Screen Navigation

## Steps

* Click album badge in lobby
* Verify all UI elements.
  **Expected:** Album screen opens with background, title, timer, progress bar, sets pane, info/close buttons
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ALBUM: Set Screen Navigation T0mct4769→

Description
## Objective

Set Screen Navigation

## Steps

* Click on any set in album screen
* Verify set screen elements.
  **Expected:** Set screen opens with rewards info, sticker components, navigation arrows, progress bar
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ALBUM: Progress Bar Accuracy T0mct4772→

Description
## Objective

Progress Bar Accuracy

## Steps

* Collect various stickers
* Check progress bars.
  **Expected:** Album progress shows unique stickers collected/total, set progress shows set-specific counts
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ALBUM: New Badge Display T0mct4774→

Description
## Objective

New Badge Display

## Steps

* Collect new stickers
* Visit album/set screens.
  **Expected:** "New" badges appear on newly collected stickers and sets until screens are viewed
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ALBUM: Sticker View Interaction T0mct4784→

Description
## Objective

Sticker View Interaction

## Steps

* Open set screen
* Click on collected sticker.
  **Expected:** Sticker view opens with large image, rarity stars, duplicates counter if applicable
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ALBUM: Timer Display Accuracy T0mct4785→

Description
## Objective

Timer Display Accuracy

## Steps

* Check timer in album screen and lobby badge
* Wait and verify countdown.
  **Expected:** Timer shows correct format (days vs hh:mm:ss) and counts down accurately
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ALBUM: Info Popup Access T0mct4786→

Description
## Objective

Info Popup Access

## Steps

* Click info button in album screen
* Switch through 2 info screens
  **Expected:** Info popup opens with How to Play (2 screens) and Packs information
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ALBUM: Event Timer Expiration T0mct4787→

Description
## Objective

Event Timer Expiration

## Steps

* Let event timer reach zero
* Try to access album.
  **Expected:** Album becomes inaccessible, all progress and rewards cleared
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ALBUM: Glow Animation High Rarity T0mct4788→

Description
## Objective

Glow Animation High Rarity

## Steps

* Collect rarity 4 or 5 stickers.
  **Expected:** Glow animation appears on rarity 4 and 5 stickers in pack opening and set view NOTE from Dean - this is not a real case
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ALBUM: Credits Reward Animation T0mct4790→

Description
## Objective

Credits Reward Animation

## Steps

* Complete set or album
* Collect rewards.
  **Expected:** Credits fly to user balance with standard coin animation
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ALBUM: Near Miss Reel Animation T0mct4791→

Description
## Objective

Near Miss Reel Animation

## Steps

* Trigger near miss on reel with pack symbols.
  **Expected:** Near miss animation plays when pack almost won
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ALBUM: Pack Icon on Mode Button T0mct4792→

Description
## Objective

Pack Icon on Mode Button

## Steps

* Play in non-highest mode
* Check plus button.
  **Expected:** Highest tier pack icon available in current mode displayed NOTE from Dean - this is not a real case
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ALBUM: Reel Pack Display Logic T0mct4793→

Description
## Objective

Reel Pack Display Logic

## Steps

* Configure multiple packs of same UI tier
* Check reel display.
  **Expected:** Reel shows packs as if only one of each UI tier configured